Step change: the game of organisational digital capabilities
Scantlebury, Non and Killen, Clare
(2018)
Step change: the game of organisational digital capabilities.
In: UNSPECIFIED.
Purpose of the game: - Generate and capture rich discussions and tactics; - Problem solving; - Benefit from experience, creative thinking and collective wisdom of the players; - share ideas and best practice. Aligned to Jisc’s model of steps towards organisational digital capability and effective practice drawn from case studies. Adapted from The Game of Open Access created by Katie McGuinn and Mike Spikin (2017) from the University of Huddersfield.
Item Type | Conference or Workshop Item (UNSPECIFIED) |
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Date Deposited | 26 Jul 2024 13:36 |
Last Modified | 26 Jul 2024 13:36 |
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