Author
Number of items: 17.
2013
  • Maps of Time : exploring the rhythms of a mediated world. (2013) Alison Gazzard and Michaela French
  • Mazes in Videogames : meaning, metaphor and design. (2013) Alison Gazzard
  • 2012
  • Repetition and Ritual Logic in Videogames. (2012) Alison Gazzard and Alan Peacock
  • Standing in the Way of Control : relationships between gestural interfaces and game spaces. (2012) Alison Gazzard
  • 2011
  • Bringing the imaginary back into play. (2011) Alison Gazzard
  • Locating the local/mapping the network. (2011) Alison Gazzard
  • Unlocking the gameworld : The rewards of space and time in videogames. (2011) Alison Gazzard
  • Location, location, location : Collecting space and place in mobile media. (2011) Alison Gazzard
  • (Re-)positioning the senses : Perceptions of space in 3D gameworlds. (2011) Alison Gazzard
  • 2010
  • Changing places : Warping between perspectives. (2010) Alison Gazzard
  • Datalogging the landscape. (2010) Alison Gazzard
  • Player as parent, character as child : Understanding avatarial relationships in gamespace. (2010) Alison Gazzard
  • 2009
  • Teleporters, tunnels & time : Understanding warp devices in videogames. (2009) Alison Gazzard
  • The avatar and the player : Understanding the relationship beyond the screen. (2009) A. Gazzard
  • 2008
  • Grand theft algorithm: purposeful play, appropriated play and aberrant players. (2008) Alison Gazzard
  • Moving through space : The paths of the videogame. (2008) Alison Gazzard
  • 2007
  • Playing in a virtual world : Exploration and aspects of play. (2007) Alison Gazzard