The avatar and the player : Understanding the relationship beyond the screen

Gazzard, A. (2009) The avatar and the player : Understanding the relationship beyond the screen. Institute of Electrical and Electronics Engineers (IEEE).
Copy

This paper looks at the concept of the avatar in terms of our interaction and viewpoints. It proposes a vocabulary of terms which analytically describe the player: avatar relationship as opposed to the player: screen relationship, emphasising the performative rather than the representational elements. In place of transposing cinematographic concepts such as first person' or 'third person' to the discussion of avatars, as has been the case in the past, the paper proposes the idea of the 'altered positions' of the avatar, whether that be playing 'within' the character' or 'outside' of the character. These concepts link to the avatarial display and avatarial presence of a game character and emphasise how the various 'positions' effect our movements and experience within the game world, and help us understand how we, as players, are 'performing' through our avatars, engaging in and enjoying a player->controller->avatar experience that is essentially aesthetic and emotional.

picture_as_pdf

picture_as_pdf
903559.pdf

View Download

Atom BibTeX OpenURL ContextObject in Span OpenURL ContextObject Dublin Core MPEG-21 DIDL EndNote HTML Citation METS MODS RIOXX2 XML Reference Manager Refer ASCII Citation
Export

Downloads